Choose Emma or Zeke. You can switch whenever you like.
Both can explore every world, play every instrument and try every outfit.
Your other character will be there to chat and explore with you.
Pick a place. Meet a friend. Make a moment worth keeping.
Your Time Ribbon travels with you. Every land is ready whenever you are.
Come say hello in .
Gerardo and Ana explore every land with your other sibling. Baby Elijah stays in the Sunshine neighborhood. TIGRE sometimes drops by for a game of chase.
Three things to rebuild in .
Press E to break or repair. Your friends can lend a helping hand.
A few small changes can make a big difference.
Sound begins only when you turn it on. Choose which sounds belong in your world.
Your favorites stay here, ready for another encore.
Saved on this browser. Just your game, no camera or microphone.
00:00.0 · Time stopped
THERE’S NO HURRYThe world is still. The sound is off. Your moments are right here.
Everything is yours to wear. Mix, match, and take your look anywhere.
Original little stories. Borrow a book, then find it under Take a pause → Read my book.
A small black-and-white terrier sometimes visits your land. Tap him, choose Catch TIGRE in Friends when he is around, or run after him with your movement controls. Catch up for a kiss and little hearts, then off he goes again! Arrows or a tap on the ground stop an automatic chase. Your Time Ribbon remembers the fun.
At the hospital, give teddy a pretend checkup, choose a bandage, lift the bed and open the ambulance doors. At the police station, try the radio, change the practice traffic light and return a lost teddy.
Open Friends to visit Gerardo, Ana or your other sibling. Talk, explore together or ask for help repairing. Baby Elijah crawls only in the Sunshine neighborhood; say hello or play peekaboo. Background movement pauses their roaming.
Start or stop the band at the main stage. Next song chooses another original tune. Visit the dance floor, choose gentle stage colors or release paper stars. Pick up the backstage guitar or drums to join in. Sound starts off.
Visit the library shelves to read six little stories. Borrow a book and use Take a pause → Read my book to keep reading anywhere. Your page is remembered. The reading button stays tucked in the pause menu. Bring it back to the library desk when you’re ready.
In the aquarium, approach a tank to feed the clownfish or turtles, greet the jellyfish or wave to the rays. Ocean animals stay in their tanks. You can start and settle the bubbles, too.
The clothes store has outfits, tops, colors, shoes, hats, glasses and accessories. Try them in the fitting mirror, then choose Wear this & explore. Undo this visit brings back your previous look. Your outfit travels with you and appears in your replays.
Visit Music Land and pick up one of eight instruments. Tap the note keys (or 1–8), or choose Play tune. Your instrument travels with you. Put it away with ×. Again replays the exact notes you played. Sound stays off until you choose to turn it on.
Tap the ground to walk, or hold the on-screen arrows. Tap the jump button to hop. On a keyboard, use WASD or arrows and Space. Explore lands opens the map. Choose a place on the left to visit an animal, shop, exhibit, or ride.
Click an animal to walk over. The nearby action button (or E) feeds your new friend; the Walk with button brings them along. Farmland, winter land, and the zoo each have four friends to meet.
The nearby action button (or E) boards the Ferris wheel, carousel, coaster, or snow sled. The small button pauses the ride. Tap again to step off whenever you like. Try the mall and museum buttons, too.
Choose Emma (girl) or Zeke (boy) when you begin. Tap your portrait marked You, or Change character in settings, to switch. Your choice and each character’s outfit are remembered. The other sibling explores every land; tap their portrait to chat, invite them along or ask for help fixing an object. Turn off Background movement to pause their roaming.
Choose Break & fix to find three objects in each land. The nearby action button (or E) takes an object apart or rebuilds it. Pieces stay where you left them until you or a friend repairs them.
Press Again or R to loop your last 8 seconds. Drag the ribbon to pause at any moment. Move the two end handles to choose your loop. The clock starts at zero for each land visit. It shows Moving during active play, Stopped when paused, and Looping with a repeat count during replay.
Drag the world to turn the camera. Pinch with two fingers, scroll, or use + and − to zoom. Replay lets you look from above or get closer without changing what happened.
Save a loop as a picture card. Back to play returns to where you were. Take a pause stops the world and all sound whenever you want. Switching away or two minutes without input also pauses the game. Tap Keep exploring to resume.